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A Sci-Fi Scene

This year, one of my exam was to create a sci-fi scene based on a Syd Mead's artwork given by the teachers and this is the final result

I worked during two month to create this interior and I'm pretty satisfy by the final poduct

A constrain was the textures : we have only three 8k for the entire scene, one for all albedos, one for all normals and one for all masks (metalness, roughness, emissive and opacity)
No polycount limit, except the generator (10k), the total count is 292 794 tri, so I think if you add all the particles, the total count is 300k approximately

If you want to download it and test it, you can here - https://jefferson-frenay.itch.io/a-sci-fi-scene

Hope you will like it ;)

- Created as part of a school work at the "Haute École Albert Jacquard"